{"title":"我们发现了什么","authors":"Kristine Jørgensen","doi":"10.2307/j.ctv1r1nr52.25","DOIUrl":null,"url":null,"abstract":"In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and that they for this reason are in principle entitled to the protection of free speech in the same sense as other expressive media; or that their interactive nature makes them different in how they reflect our world back to us compared to what traditional media do and that they for this reason also may be more harmful (Hakimi 2019). They are argued as being either mainly expressive or mainly interactive, making them either comparable to traditional media, or very different and unique.","PeriodicalId":104323,"journal":{"name":"What Fire","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"What We Find\",\"authors\":\"Kristine Jørgensen\",\"doi\":\"10.2307/j.ctv1r1nr52.25\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and that they for this reason are in principle entitled to the protection of free speech in the same sense as other expressive media; or that their interactive nature makes them different in how they reflect our world back to us compared to what traditional media do and that they for this reason also may be more harmful (Hakimi 2019). They are argued as being either mainly expressive or mainly interactive, making them either comparable to traditional media, or very different and unique.\",\"PeriodicalId\":104323,\"journal\":{\"name\":\"What Fire\",\"volume\":\"5 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"What Fire\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.2307/j.ctv1r1nr52.25\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"What Fire","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2307/j.ctv1r1nr52.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In debates concerning videogames and the freedom of expression, two lines of argumentation have traditionally been put forward: That games express ideas and that they for this reason are in principle entitled to the protection of free speech in the same sense as other expressive media; or that their interactive nature makes them different in how they reflect our world back to us compared to what traditional media do and that they for this reason also may be more harmful (Hakimi 2019). They are argued as being either mainly expressive or mainly interactive, making them either comparable to traditional media, or very different and unique.