一种管理学习库演化的k近邻方法

Jean-Luc Henry
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引用次数: 3

摘要

持续学习的字符识别系统寻求不断增强其基础表示模型,以提供最佳识别率。我们提出的方法使系统能够使用模型来增强其基础,从而在识别方面表现良好。这种方法还可以在解释所研究的特征时,摆脱在效率上经常有疑问的模型。这个规则类似于康威的“窒息死亡”游戏中使用的规则。基于k近邻理论,我们开发了一种新的方法,我们将其命名为/spl - epsiv/-adaptive neighborhood。它可以根据学习库中每个模型的置信度对班级进行调整。在字符识别阶段,识别系统的各个阶段都要考虑到这些实际表示为权重的比率。使用权重作为模型选择因子,有助于识别,使系统能够管理学习库的演变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A k-nearest neighbour method for managing the evolution of a learning base
A character recognition system with continuous learning seeks to constantly enhance its base representation models in order to provide the best recognition rate. The method we are presenting enables the system to enhance its base with models, which are performant in recognition. This method also enables to get rid of models regularly doubtable in efficiency when it comes to interpretation of the characters studied. This rule is similar to the one used in the "Death by suffocation" game of life of Conway. We based ourselves on the theory of k-nearest neighbours to develop a new approach we named /spl epsiv/-adaptive neighbourhood. It makes an adjustment of classes possible, according to confidence rate in each model of the learning base. These rates which are practically represented as weights are taken into account by the stage of the recognition system during the character recognition phase. The use of weight as a model selection factor, useful for recognition, enables the system to manage the evolution of the learning base.
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