基于深度学习技术的数据驱动动作捕捉的虚拟角色动画

G. Rajendran, Ojus Thomas Lee
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引用次数: 2

摘要

人们对动作捕捉(mocap)技术的认知每天都在增加,使用该技术的应用种类也在翻倍。通过利用动作捕捉技术提供的资源,捕捉人类的活动特征,并将其用作动画的来源。因此,该技术所涉及的设备非常昂贵,因此不适合个人使用。在这种情况下,我们实现了一个能够从标准RGB视频中生成动作捕捉数据的框架,并在深度学习技术的帮助下,基于原始视频中的人的动作,将其用于3D空间中的角色动画。人体网格恢复(Human Mesh Recovery, HMR)方案用于从输入视频中提取动作捕捉数据,利用2D姿态估计来确定输入视频中人的关节在3D空间中的位置。3D关节的位置用作动作捕捉数据,并通过简单的3D角色传输到Blender,使用该角色可以动画。对我们的框架进行了主观评估,基于称为观察因子的度量,准确度值为73.5%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual Character Animation based on Data-driven Motion Capture using Deep Learning Technique
Perceptions in motion capture (mocap) technology are increasing every day as the variety of applications using it is doubling. By leveraging the resources offered by mocap technology, human activity characteristics are captured and can be used as the source for animation. The devices involved in the technology are therefore very costly and hence not practical for personal use. In this scenario, we implement a framework capable of producing mocap data from standard RGB video and use it to animate a character in 3D space, based on the action of person in the original video with the help of deep learning techniques. The Human Mesh Recovery (HMR) scheme is used to extract mocap data from the input video to determine where joints of the person in the input video are located in 3D space, using 2D pose estimation. The locations of 3D joints are used as mocap data and transferred to Blender with a simple 3D character using which the character can be animated. A subjective evaluation of our framework based on the metric called observation factor was performed and yielded an accuracy value of 73.5%.
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