加速不连续的可微高场路径跟踪

Xiao-ran Tong, Hsueh-Ti Derek Liu, Y. Gingold, Alec Jacobson
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引用次数: 0

摘要

我们研究了基于全局光照路径跟踪的基于物理的可微渲染器的高度场加速问题。在具有100万个顶点(1024 × 1024分辨率)的高度场上,当区分直接照明时,我们的可微渲染器每个样本每像素只需要4毫秒,比大多数现有的通用3D网格可微渲染器快几个数量级。众所周知,可以利用空间分层数据结构(例如,最大mipmaps)来加速高场渲染的前向传递。我们的方法的关键思想是进一步利用层次结构来加速向后通过可微的高度场渲染。具体来说,我们使用最大mipmaps来加速识别场景不连续点的过程,这对于获得准确的导数至关重要。我们的渲染器支持全局照明。我们能够优化全局效果,如阴影,关于几何和材料参数。我们的可微分渲染器实现实时帧率和解锁交互式逆渲染应用程序。我们通过地形优化、几何错觉、阴影优化和基于文本的形状生成来展示我们方法的灵活性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Differentiable Heightfield Path Tracing with Accelerated Discontinuities
We investigate the problem of accelerating a physically-based differentiable renderer for heightfields based on path tracing with global illumination. On a heightfield with 1 million vertices (1024 × 1024 resolution), our differentiable renderer requires only 4 ms per sample per pixel when differentiating direct illumination, orders of magnitude faster than most existing general 3D mesh differentiable renderers. It is well-known that one can leverage spatial hierarchical data structures (e.g., the maximum mipmaps) to accelerate the forward pass of heightfield rendering. The key idea of our approach is to further utilize the hierarchy to speed up the backward pass—differentiable heightfield rendering. Specifically, we use the maximum mipmaps to accelerate the process of identifying scene discontinuities, which is crucial for obtaining accurate derivatives. Our renderer supports global illumination. we are able to optimize global effects, such as shadows, with respect to the geometry and the material parameters. Our differentiable renderer achieves real-time frame rates and unlocks interactive inverse rendering applications. We demonstrate the flexibility of our method with terrain optimization, geometric illusions, shadow optimization, and text-based shape generation.
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