基于移动设备的虚拟现实语言学习

Fu-Yuan Chiu
{"title":"基于移动设备的虚拟现实语言学习","authors":"Fu-Yuan Chiu","doi":"10.1109/ITHET.2017.8067813","DOIUrl":null,"url":null,"abstract":"Most of the children prefer digital games as an entertaining spare time activity. So there is a growing interest among teachers in using digital games as a part of their lesson plans. DGBL (Digital game-based learning) has become a viable instructional option in recent years due to its support of learning motivation. In this article, a Virtual Reality game developed for Elementary school students to learning Taiwan's aboriginal tribes. This VR game based on the immersive learning theory to design eight learning situations for students to learn their native language. Through immersive learning environment, students can get visual shock, and then stimulate their learning motivation. This game developed based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) and took two years to complete each stage, respectively.","PeriodicalId":213786,"journal":{"name":"2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET)","volume":"106 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Virtual reality for learning languages based on mobile devices\",\"authors\":\"Fu-Yuan Chiu\",\"doi\":\"10.1109/ITHET.2017.8067813\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Most of the children prefer digital games as an entertaining spare time activity. So there is a growing interest among teachers in using digital games as a part of their lesson plans. DGBL (Digital game-based learning) has become a viable instructional option in recent years due to its support of learning motivation. In this article, a Virtual Reality game developed for Elementary school students to learning Taiwan's aboriginal tribes. This VR game based on the immersive learning theory to design eight learning situations for students to learn their native language. Through immersive learning environment, students can get visual shock, and then stimulate their learning motivation. This game developed based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) and took two years to complete each stage, respectively.\",\"PeriodicalId\":213786,\"journal\":{\"name\":\"2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET)\",\"volume\":\"106 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ITHET.2017.8067813\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ITHET.2017.8067813","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

大多数孩子喜欢电子游戏作为娱乐的业余活动。因此,教师们对将数字游戏作为教学计划的一部分越来越感兴趣。近年来,数字游戏学习(Digital game-based learning, DGBL)因其对学习动机的支持而成为一种可行的教学选择。在这篇文章中,我们开发了一个虚拟现实游戏,让小学生学习台湾原住民部落。本VR游戏基于沉浸式学习理论,设计了八种学习情境,让学生学习母语。通过沉浸式学习环境,使学生获得视觉冲击,进而激发学习动机。这款游戏是基于ADDIE模型(分析、设计、开发、实施和评估)开发的,每个阶段分别耗时两年完成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality for learning languages based on mobile devices
Most of the children prefer digital games as an entertaining spare time activity. So there is a growing interest among teachers in using digital games as a part of their lesson plans. DGBL (Digital game-based learning) has become a viable instructional option in recent years due to its support of learning motivation. In this article, a Virtual Reality game developed for Elementary school students to learning Taiwan's aboriginal tribes. This VR game based on the immersive learning theory to design eight learning situations for students to learn their native language. Through immersive learning environment, students can get visual shock, and then stimulate their learning motivation. This game developed based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) and took two years to complete each stage, respectively.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信