在严肃游戏的搞笑层面上的教学效率

Farida Bouroumane, A. Saaidi, M. Abarkan
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引用次数: 0

摘要

在本文中,我们的目的是确定如何达到可接受的教学效果在滑稽水平。这是一个确定有效利用严肃游戏的机制的问题,同时保持其教育性和游戏性的平衡。在这里,我们提出了一个评估严肃游戏有效性的架构,该架构基于游戏组件根据三个不同的轴分离,以便教师可以使用结构化和分类的评估方法来成功地在学习活动中使用严肃游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pedagogical efficiency at the ludic level of a serious game
In this article, we aim at determining how to achieve acceptable pedagogical effectiveness at the ludic level. It is a question of identifying the mechanisms which will be useful to effectively exploit the serious game while preserving the balance of its educational and playful qualities. Here, we present an architecture for the evaluation of the effectiveness of a serious game based on the separation of the components of the game according to three distinct axes so that teachers can use a structured and categorized assessment methodology to successfully use serious games during a learning activity.
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