{"title":"在严肃游戏的搞笑层面上的教学效率","authors":"Farida Bouroumane, A. Saaidi, M. Abarkan","doi":"10.1109/iscv49265.2020.9204149","DOIUrl":null,"url":null,"abstract":"In this article, we aim at determining how to achieve acceptable pedagogical effectiveness at the ludic level. It is a question of identifying the mechanisms which will be useful to effectively exploit the serious game while preserving the balance of its educational and playful qualities. Here, we present an architecture for the evaluation of the effectiveness of a serious game based on the separation of the components of the game according to three distinct axes so that teachers can use a structured and categorized assessment methodology to successfully use serious games during a learning activity.","PeriodicalId":313743,"journal":{"name":"2020 International Conference on Intelligent Systems and Computer Vision (ISCV)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2020-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Pedagogical efficiency at the ludic level of a serious game\",\"authors\":\"Farida Bouroumane, A. Saaidi, M. Abarkan\",\"doi\":\"10.1109/iscv49265.2020.9204149\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this article, we aim at determining how to achieve acceptable pedagogical effectiveness at the ludic level. It is a question of identifying the mechanisms which will be useful to effectively exploit the serious game while preserving the balance of its educational and playful qualities. Here, we present an architecture for the evaluation of the effectiveness of a serious game based on the separation of the components of the game according to three distinct axes so that teachers can use a structured and categorized assessment methodology to successfully use serious games during a learning activity.\",\"PeriodicalId\":313743,\"journal\":{\"name\":\"2020 International Conference on Intelligent Systems and Computer Vision (ISCV)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2020 International Conference on Intelligent Systems and Computer Vision (ISCV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iscv49265.2020.9204149\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 International Conference on Intelligent Systems and Computer Vision (ISCV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iscv49265.2020.9204149","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pedagogical efficiency at the ludic level of a serious game
In this article, we aim at determining how to achieve acceptable pedagogical effectiveness at the ludic level. It is a question of identifying the mechanisms which will be useful to effectively exploit the serious game while preserving the balance of its educational and playful qualities. Here, we present an architecture for the evaluation of the effectiveness of a serious game based on the separation of the components of the game according to three distinct axes so that teachers can use a structured and categorized assessment methodology to successfully use serious games during a learning activity.