VirtualTable:一个投影增强现实游戏

A. Corso, Mikkel Damgaard Olsen, K. Steenstrup, J. Wilm, S. Jensen, R. Paulsen, E. Eiríksson, J. B. Nielsen, J. Frisvad, Gudmundur Einarsson, H. Kjer
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引用次数: 11

摘要

VirtualTable是一个投影增强现实装置,用户可以参与互动塔防游戏。这个装置是连续运行的,旨在吸引人们到一张桌子前,把游戏投影到桌子上。任何数量的玩家都可以在一段可选的时间内加入游戏。这样做的目的是防止在桌子的一边生成的虚拟风格化煤烟球接触到奶酪。为了阻止他们,玩家可以在桌子上放置任何类型的物体,然后这些物体就会成为游戏的一部分。根据物体的不同,它要么变成一堵墙,成为烟灰球的障碍物,要么变成一座塔,将烟灰球排除在物理范围内。敌人的数量取决于场地中物体的数量,这迫使玩家使用策略和合作,而不是单纯依靠物体的数量来赢得游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
VirtualTable: a projection augmented reality game
VirtualTable is a projection augmented reality installation where users are engaged in an interactive tower defense game. The installation runs continuously and is designed to attract people to a table, which the game is projected onto. Any number of players can join the game for an optional period of time. The goal is to prevent the virtual stylized soot balls, spawning on one side of the table, from reaching the cheese. To stop them, the players can place any kind of object on the table, that then will become part of the game. Depending on the object, it will become either a wall, an obstacle for the soot balls, or a tower, that eliminates them within a physical range. The number of enemies is dependent on the number of objects in the field, forcing the players to use strategy and collaboration and not the sheer number of objects to win the game.
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