Neighborly:基于模拟的紧急叙述的沙盒

Shi Johnson-Bey, M. Nelson, Michael Mateas
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引用次数: 2

摘要

本文介绍了Neighborly,这是一个可定制的,社区规模的社交模拟引擎,用于程序生成用于研究实验或娱乐媒体的角色定居。《Neighborly》是《Talk of the Town》(游戏邦注:《TotT》是一款早期的突发叙事社交模拟游戏,专注于模拟美国小城镇和城镇居民的生活)的理性重建。基于《Talk of the Town》之前作为实验性游戏《Bad News》的一部分所取得的成功,我们希望将其重塑为一款通用的社交模拟创作工具。在本文中,我们描绘了TotT-like社交模拟的设计空间,并将TotT-like与其他学术项目和商业社交模拟游戏进行了比较。最后,我们概述了Neighborly如何体现TotT的精髓,同时为用户提供一个可定制的工具来创建社区规模的社交模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Neighborly: A Sandbox for Simulation-based Emergent Narrative
This paper presents Neighborly, a customizable, community-scale social simulation engine for procedurally generating settlements of characters for use in research experimentation or entertainment media. Neighborly is a rational reconstruction of Talk of the Town (TotT), an earlier social simulation for emergent narrative focused on simulating small American towns and the townspeople’s lives. Based on Talk of the Town’s previous success as part of the experimental game Bad News, we wanted to reconstruct it as a general-use social simulation authoring tool. In this paper, we delineate the design space of TotT-like social simulation and compare TotT-likes to other academic projects and commercial social simulation games. Finally, we provide an overview of how Neighborly embodies the essence of TotT while offering users a customizable tool for creating community-scale social simulations.
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