游戏化测验对学生学习动机和成绩的影响

Yuki Tanaka, H. Uwano, Tomohiro Ichinose, Shinya Takehara
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引用次数: 5

摘要

本文分析了游戏化在实际课堂场景中对学生学习动机和测验成绩的影响。我们使用带有排名模块的电子学习系统来激励学生准备测验。实验的结果是,44%的学生回答说他们准备测验的动机增加了。我们还发现,学生的竞争意识影响了排名系统对他们的动机和分数的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effects of Gamified Quiz to Student's Motivation and Score
In this paper, we analyze an effect of gamification to student's motivation and quiz score in practical lecture scene. We use e-Learning system with ranking module to motivate students toward a quiz preparation. As a result of the experiments, 44% students answered that their motivation toward the quiz preparation was increased. We also found that the student's competitive-mind affected how the ranking system effected their motivation and score.
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