基于画廊注视方向的动态面部漫画系统

K. Murakami, M. Tominaga, H. Koshimizu
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引用次数: 3

摘要

面部漫画是人类视觉印象在纸上或其他媒介上的表现过程。面部漫画应该从模特、漫画家和画廊三种关系的多角度来探讨。此外,还需要漫画家与画廊之间的某种互动机制。我们提出了一个动态漫画系统。在我们的系统中,利用中间方法实现了从漫画家到画廊的生成机制,相反,利用眼-相机视觉实现了从画廊到漫画家的反馈机制。这是我们制度的独创之处。画廊在头部安装眼部摄像头,系统将画廊的视觉特征直接反映在面部漫画作品上。通过对模特图像的观察和对凝视方向和分布的分析,系统对一些有特征的、令人印象深刻的面部部位进行了比其他非印象深刻的面部部位更强烈的变形,生成了特别适合画廊的漫画。我们通过实验证明了该方法对这些视点进行整合的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic facial caricaturing system based on the gaze direction of gallery
Facial caricaturing is a representation process of human visual impression onto paper or other media. Facial caricaturing should be discussed from multiple viewpoints of three relations among the model, the caricaturist and the gallery. Furthermore, some kinds of interactive mechanism should be required between the caricaturist and the gallery. We propose a dynamic caricaturing system. In our system the utilization of an in-betweening method realizes the generation mechanism from the caricaturist to the gallery, and on the contrary, the utilization of eye-camera vision realizes the feedback mechanism from the gallery to the caricaturist. This is an original and unique point of our system. The gallery mounts an eye-camera on the head, and the system reflects visual characteristics of the gallery directly onto the works of facial caricature. After observing the image of the model and analyzing the gaze direction and distribution, the system deforms some characteristic and impressive facial parts more strongly than other non-impressive facial parts, and generates the caricature which is suited especially for the gallery. We demonstrate experimentally the effectivity of this method to integrate these kinds of viewpoints.
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