使用脑机接口评估AR的内部和外部注意:一项试点研究

Nataliya Kosmyna, Qiuxuan Wu, Chi-Yun Hu, Yujie Wang, C. Scheirer, P. Maes
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引用次数: 4

摘要

大多数以增强现实和脑机接口(BCI)系统为特色的研究工作都没有利用整合这两个数据平面的机会。此外,使用头戴式显示器(HMD)的增强现实设备面临一个主要问题:持续靠近屏幕使其难以避免在虚拟环境中分心。在这个项目中,我们通过包含有关当前注意力状态的信息来减少这种分心。我们首先介绍一个用于AR-BCI集成的夹接式解决方案。为微软HoloLens 2设计了一个简单的游戏,它会根据用户通过脑电图(EEG)测量的注意力状态实时变化。只有当注意方向被归类为“外部”时,系统才会做出反应。14名用户测试了注意力感知系统;我们表明,界面的增强提高了系统的可用性。我们的结论是,更多的系统将受益于清晰地可视化用户持续的注意力状态,以及AR和BCI耳机的进一步有效集成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Assessing Internal and External Attention in AR using Brain Computer Interfaces: A Pilot Study
Most research works featuring AR and Brain-Computer Interface (BCI) systems are not taking advantage of the opportunities to integrate the two planes of data. Additionally, AR devices that use a Head-Mounted Display (HMD) face one major problem: constant closeness to a screen makes it hard to avoid distractions within the virtual environment. In this project, we reduced this distraction by including information about the current attentional state. We first introduce a clip-on solution for AR-BCI integration. A simple game was designed for the Microsoft HoloLens 2, which changed in real time according to the user's state of attention measured via electroencephalography (EEG). The system only responded if the attentional orientation was classified as “external.” Fourteen users tested the attention-aware system; we show that the augmentation of the interface improved the usability of the system. We conclude that more systems would benefit from clearly visualizing the user's ongoing attentional state as well as further efficient integration of AR and BCI headsets.
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