jReality -跨虚拟环境的交互式视听应用程序

Peter Brinkmann, Charles G. Gunn, Steffen Weißmann
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引用次数: 1

摘要

jReality是一个Java场景图形库,用于创建具有3D计算机图形和空间化音频的实时交互应用程序。为jReality编写的应用程序将在软件和硬件平台上不变地运行,从具有单屏幕和立体声扬声器的台式机器到具有运动跟踪的沉浸式虚拟环境,具有3D立体投影的多屏幕以及多声道音频设置。除了欧几里得几何,jReality还支持双曲和椭圆几何。jReality附带了许多图形渲染后端,从纯软件到硬件加速再到真实感。分布式后端可用于基于集群的虚拟环境。音频后端范围从基本的立体声渲染器到用于任意3D扬声器配置的高性能立体声渲染器。jReality通过一层抽象输入设备来实现与设备无关的用户交互,这些设备在运行时与可用的物理设备相匹配,这样jReality应用程序就可以在桌面环境中使用键盘和鼠标,也可以在虚拟环境中使用运动跟踪。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
jReality — interactive audiovisual applications across virtual environments
jReality is a Java scene graph library for creating real-time interactive applications with 3D computer graphics and spatialized audio. Applications written for jReality will run unchanged on software and hardware platforms ranging from desktop machines with a single screen and stereo speakers to immersive virtual environments with motion tracking, multiple screens with 3D stereo projection, and multi-channel audio setups. In addition to euclidean geometry, jReality supports hyperbolic and elliptic geometry. jReality comes with a number of graphics rendering backends, ranging from pure software to hardware-accelerated to photorealistic. A distributed backend is available for cluster-based virtual environments. Audio backends range from a basic stereo renderer to a high-performance Ambisonics renderer for arbitrary 3D speaker configurations. jReality achieves device-independent user interaction through a layer of abstract input devices that are matched at runtime with available physical devices, so that a jReality application will work with keyboard and mouse in a desktop environment as well as with motion tracking in a virtual environment.
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