双面信息的沟通与投票

U. Doraszelski, Dino Gerardi, Francesco Squintani
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引用次数: 73

摘要

当玩家的偏好不确定时,我们会分析交流和投票是如何互动的。我们假设两个参与者投票决定组成一个回报不确定的伙伴关系。合作可能值得,也可能不值得。两名球员都想做出正确的决定,但他们对犯错的态度不同。玩家的偏好是私人信息,每个玩家都部分了解游戏世界的状态。在投票之前,玩家可以互相交谈。我们完全描述了均衡,并表明沟通的主要作用是提供双重检查:当玩家的偏好和她关于状态的私人信息之间存在冲突时,她只有在从对手那里得到信息确认时才会根据自己的私人信息进行投票。在一个只允许一个玩家说话的场景中,交流的好处与发送者的身份无关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Communication and Voting with Double-Sided Information
We analyze how communication and voting interact when there is uncertainty about players' preferences. We consider two players who vote on forming a partnership with uncertain rewards. It may or may not be worthwhile to team up. Both players want to make the right decision but differ in their attitudes toward making an error. Players' preferences are private information and each player is partially informed about the state of the world. Before voting, players can talk to each other.We completely characterize the equilibria and show that the main role of communication is to provide a double check: When there is a conflict between a player's preferences and her private information about the state, she votes in accordance with her private information only if it is confirmed by the message she receives from her opponent. In a scenario where only one of the players is allowed to talk, the benefits of communication are independent of the identity of the sender.
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