{"title":"从发现不同到发现你的不同","authors":"T. Chan, Po-Yen Chang, Yi Ren, Y. Tseng","doi":"10.1145/2737095.2737125","DOIUrl":null,"url":null,"abstract":"E-healthcare games are a new patient care tool for providing fun, on-line monitoring enabled lifestyle, and a way for redefining traditional doctor-patient relationship. In this work, we demonstrate the use of intelligent sensors to capture patient behaviors for home healthcare. We design a new e-healthcare game user interface, iCube, for monitoring and recording patient activities. The iCube is a 3D game which has six display panels on the surfaces of a 3D cube embedded with a zigbee interface and some sensors for behavior monitoring. To prove its concept, we implement a Spot the Difference game. When a player is playing the game, the iCube can capture the player's hand shaking, rolling response, and visual capability. Those collected data are then sent to a database for spotting the progress/difference of the player over a long period time.","PeriodicalId":318992,"journal":{"name":"Proceedings of the 14th International Conference on Information Processing in Sensor Networks","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"From spotting the difference to spotting your difference\",\"authors\":\"T. Chan, Po-Yen Chang, Yi Ren, Y. Tseng\",\"doi\":\"10.1145/2737095.2737125\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"E-healthcare games are a new patient care tool for providing fun, on-line monitoring enabled lifestyle, and a way for redefining traditional doctor-patient relationship. In this work, we demonstrate the use of intelligent sensors to capture patient behaviors for home healthcare. We design a new e-healthcare game user interface, iCube, for monitoring and recording patient activities. The iCube is a 3D game which has six display panels on the surfaces of a 3D cube embedded with a zigbee interface and some sensors for behavior monitoring. To prove its concept, we implement a Spot the Difference game. When a player is playing the game, the iCube can capture the player's hand shaking, rolling response, and visual capability. Those collected data are then sent to a database for spotting the progress/difference of the player over a long period time.\",\"PeriodicalId\":318992,\"journal\":{\"name\":\"Proceedings of the 14th International Conference on Information Processing in Sensor Networks\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-04-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 14th International Conference on Information Processing in Sensor Networks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2737095.2737125\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 14th International Conference on Information Processing in Sensor Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2737095.2737125","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
电子医疗游戏是一种新的患者护理工具,提供有趣的在线监控生活方式,也是重新定义传统医患关系的一种方式。在这项工作中,我们演示了使用智能传感器来捕捉家庭医疗保健患者的行为。我们设计了一个新的电子医疗游戏用户界面,iCube,用于监测和记录患者的活动。iCube是一款3D游戏,在3D立方体的表面上有六个显示面板,嵌入了zigbee接口和一些用于行为监控的传感器。为了证明其概念,我们实现了一个Spot the Difference游戏。当玩家在玩游戏时,iCube可以捕捉到玩家的握手、滚动反应和视觉能力。这些收集到的数据随后被发送到数据库中,用于发现玩家在很长一段时间内的进展/差异。
From spotting the difference to spotting your difference
E-healthcare games are a new patient care tool for providing fun, on-line monitoring enabled lifestyle, and a way for redefining traditional doctor-patient relationship. In this work, we demonstrate the use of intelligent sensors to capture patient behaviors for home healthcare. We design a new e-healthcare game user interface, iCube, for monitoring and recording patient activities. The iCube is a 3D game which has six display panels on the surfaces of a 3D cube embedded with a zigbee interface and some sensors for behavior monitoring. To prove its concept, we implement a Spot the Difference game. When a player is playing the game, the iCube can capture the player's hand shaking, rolling response, and visual capability. Those collected data are then sent to a database for spotting the progress/difference of the player over a long period time.