利用SkelCL库实现多gpu系统的高级编程

Michel Steuwer, Philipp Kegel, S. Gorlatch
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引用次数: 20

摘要

gpu(图形处理单元)的应用程序编程是复杂且容易出错的,因为流行的方法——CUDA和OpenCL——本质上是低级的,并且对由多个gpu组成的系统没有特殊的支持。本文提出的SkelCL库建立在OpenCL标准之上,提供了预实现的循环计算和通信模式(骨架),大大简化了多gpu系统的编程。该库还提供了一个抽象的矢量数据类型和一个高级数据(重)分发机制,以保护程序员免受系统主存和多个gpu之间低级数据传输的影响。在本文中,我们重点关注SkelCL对具有多个gpu的系统的具体支持,并使用来自医学成像领域的实际应用研究来证明与OpenCL和CUDA相比,SkelCL减少了编程工作量和具有竞争力的性能。此外,我们还说明了SkelCL如何适应大规模的分布式异构系统,以简化它们的编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Towards High-Level Programming of Multi-GPU Systems Using the SkelCL Library
Application programming for GPUs (Graphics Processing Units) is complex and error-prone, because the popular approaches - CUDA and OpenCL - are intrinsically low-level and offer no special support for systems consisting of multiple GPUs. The SkelCL library presented in this paper is built on top of the OpenCL standard and offers pre-implemented recurring computation and communication patterns (skeletons) which greatly simplify programming for multi-GPU systems. The library also provides an abstract vector data type and a high-level data (re)distribution mechanism to shield the programmer from the low-level data transfers between the system's main memory and multiple GPUs. In this paper, we focus on the specific support in SkelCL for systems with multiple GPUs and use a real-world application study from the area of medical imaging to demonstrate the reduced programming effort and competitive performance of SkelCL as compared to OpenCL and CUDA. Besides, we illustrate how SkelCL adapts to large-scale, distributed heterogeneous systems in order to simplify their programming.
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