直接操纵网格显示的触觉动画

Oliver S. Schneider, A. Israr, Karon E Maclean
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引用次数: 67

摘要

椅子、可穿戴设备和手持设备已经成为空间触觉显示的热门场所。视觉动画师已经擅长利用时间和空间来描绘运动,如果给予合适的工具,他们可以很容易地将他们的技能转化为产生丰富的触觉感觉。我们介绍了触觉动画对象,一种直接操纵的虚幻触觉。这种抽象有两个关键的好处:1)对时空感觉的有效、创造性、迭代控制;2)支持各种触觉网格的潜力,包括稀疏显示。我们提出芒果,一个编辑工具的动画,包括其渲染管道和感知优化的插值算法稀疏振动触觉网格。在我们的评估中,专业动画师发现创建各种振动触觉模式很容易,专家和新手都更喜欢触觉动画对象,而不是单独控制执行器。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tactile Animation by Direct Manipulation of Grid Displays
Chairs, wearables, and handhelds have become popular sites for spatial tactile display. Visual animators, already expert in using time and space to portray motion, could readily transfer their skills to produce rich haptic sensations if given the right tools. We introduce the tactile animation object, a directly manipulated phantom tactile sensation. This abstraction has two key benefits: 1) efficient, creative, iterative control of spatiotemporal sensations, and 2) the potential to support a variety of tactile grids, including sparse displays. We present Mango, an editing tool for animators, including its rendering pipeline and perceptually-optimized interpolation algorithm for sparse vibrotactile grids. In our evaluation, professional animators found it easy to create a variety of vibrotactile patterns, with both experts and novices preferring the tactile animation object over controlling actuators individually.
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