眼位对虚拟几何视图的影响

J. A. Jones, D. Krum, M. Bolas
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引用次数: 2

摘要

在本文中,我们讨论了一项研究,该研究调查了眼睛位置对在现成的头戴显示器中呈现的图像的表观位置的影响。我们测试了一系列合理的眼睛位置,这些位置可能是由于人与人之间在显示位置和瞳孔间距上的差异造成的。人们观察到,当眼睛从一个位置移动到另一个位置时,显示器的光学系统引入的几何扭曲模式发生了实质性的变化。这些视觉位移可以在几个度的顺序上,并且在视野的外围边缘增加幅度。虽然许多系统分别校准瞳孔间距和光学畸变,但这可能是不够的,因为眼睛位置影响畸变特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The effect of eye position on the view of virtual geometry
In this document we discuss a study that investigates the effect of eye position on the apparent location of imagery presented in an off-the-shelf head worn display. We test a range of reasonable eye positions that may result from person-to-person variations in display placement and interpupillary distances. It was observed that the pattern of geometric distortions introduced by the display's optical system changes substantially as the eye moves from one position to the next. These visual displacements can be on the order of several degrees and increase in magnitude towards the peripheral edges of the field of view. Though many systems calibrate for interpupillary distance and optical distortions separately, this may be insufficient as eye position influences distortion characteristics.
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