分析近期独立游戏中的恐怖美学

Jan-Noël Thon
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引用次数: 3

摘要

本文将探讨近期独立游戏呈现给玩家的恐怖美学。在讨论了独立游戏的视听、趣味和叙事美学如何与小说情感、玩法情感和神器情感(游戏邦注:尤其是恐怖独立游戏)联系起来之后,本文将深入分析《失忆症:黑暗后裔》、《无尽的噩梦》、《Darkwood》和《the Forest》。这四个案例研究可以让我们重新审视独立恐怖游戏的各种设计方式,以唤起人们的恐怖情绪,以及作为虚构情感的恐惧和作为游戏玩法情感的恐惧之间的微妙相互作用,这种体验也可能引发积极或消极的人工情绪,从而导致各种审美判断。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playing with Fear: The Aesthetics of Horror in Recent Indie Games
This article explores the aesthetics of horror that recent indie games offer to their players. Following a general discussion of how the audiovisual, ludic, and narrative aesthetics of indie games relate to the fiction emotions, gameplay emotions, and artifact emotions that these games in general and horror indie games in particular invite their players to experience, the article offers in-depth analyses of Amnesia: The Dark Descent, Neverending Nightmares, Darkwood, and The Forest. These four case studies allow for an extensive reconstruction of the various ways in which indie horror games are designed to evoke uncanny moods and abject horror as well as the subtle interplay between fear as a fiction emotion and fear as a gameplay emotion, the experience of which may also spark positive or negative artifact emotions that in turn may lead to aesthetic judgments of various kinds.
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