使用虚拟现实对抗酒精渴望:社会互动的作用

Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Ali Adjorlu, R. Nordahl, Stefania Serafin, Daniel Thaysen Petersen, A. Fink-Jensen
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引用次数: 2

摘要

渴望是物质使用障碍患者复发的一个原因。线索暴露疗法的基础是在安全和受控的环境中激发患者的渴望感,使他们能够控制这些感觉。存在不同的有效和资源友好的激发渴望的方法,(如书面材料,静态图片等)。然而,这些方法在治疗过程和现实生活场景之间造成了知识和技能转移的差距。虚拟现实允许更多的真实生活体验,研究表明它有能力引起病人的渴望。研究已经确定了不同的环境会引发渴望,表明酒吧是最有效的环境之一。研究还表明,其他人的存在是激发使用者渴望的有效方法。然而,社会互动的影响尚未被探索。因此,本文提出了一个虚拟酒吧,目的是调查社会互动是否会影响用户的酒精渴望。虚拟现实干预是与在治疗酒精使用障碍患者方面经验丰富的精神科医生密切合作设计的。在本文中,我们介绍了设计和开发的VR干预措施,并讨论了如何在COVID-19关闭后进行实验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction
Craving is a cause of relapse in patients suffering from a substance use disorder. Cue-exposure therapy builds on eliciting feelings of craving in patients in safe and controlled environments to condition them to control these feelings. Different efficient and resource-friendly methods of eliciting craving exist, (such as written material, still pictures, etc.). However, these methods create knowledge and skill transfer gaps between therapy sessions and real life scenarios. Virtual reality allows more true-to-life experiences, and research demonstrates its capabilities in eliciting craving in patients. Studies have identified different environments that elicits craving, suggesting bars to be one of the most effective ones. Research also suggests the presence of others to be an effective method of eliciting craving in users. However, the effect of social interaction has not yet been explored. Therefore, this paper presents a virtual bar with the purpose to investigate whether social interaction affects alcohol craving in users. The VR intervention is designed with close cooperation with a psychiatrist experienced in working with individuals suffering from alcohol use disorder. In this paper, we present the designed and developed VR intervention and discuss how an experiment can be conducted after the COVID-19 shutdowns.
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