调查儿童在使用图形用户界面和图形用户界面编程时的自发手势

Abrar Almjally, K. Howland, J. Good
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引用次数: 6

摘要

在数学学习过程中自发产生的手势已经被广泛研究,然而,手势在计算教育中的作用的研究是有限的。本文对儿童在使用有形用户界面(TUI)或图形用户界面(GUI)学习编程时使用自发手势进行了调查。本研究探讨了6-7岁小学生自发手势、界面类型与编程学习效果的关系。在这项研究中,34名参与者使用TUI或GUI进行了持续约37分钟的学习活动。该研究采用了受试者间设计和混合方法。收集测试前和测试后的数据,并对会话进行视频记录,随后进行编码和分析。一种改编自数学教育研究的视频分析方案被用于编码学习过程中产生的自发手势。我们发现高频手势使用者和低频手势使用者的平均学习收益之间存在统计学上的显著差异,最上面的四分之一显示出更大的学习收益。不同界面类型之间的手势频率没有显著差异。表征性手势的定性分析表明,一些儿童使用自发手势来演示抽象的计算概念,为儿童离线思维在计算领域的体现提供了证据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating children's spontaneous gestures when programming using TUIs and GUIs
Spontaneous gestures produced during mathematics learning have been widely studied, however, research on the role of gesture in computing education is limited. This paper presents an investigation into children's use of spontaneous gestures when learning programming using either a tangible user interface (TUI) or a graphical user interface (GUI). The study explored the relationship between spontaneous gestures, interface type and learning outcomes in a programming lesson for primary school students aged 6-7. In the study, 34 participants engaged in a learning activity lasting approximately 37 minutes, using a TUI or a GUI. The study used a between-subjects design, and mixed methods. Pre-test and post-test data were collected, and sessions were video recorded and subsequently coded and analysed. A video analysis scheme, adapted from mathematics education research, was used to code the spontaneous gestures produced during the learning session. We found a statistically significant difference between the mean learning gains of high-frequency gesturers and low-frequency gesturers, with the top quartile showing significantly greater learning gains. There was no significant difference in the frequency of gestures between interface types. A qualitative analysis of representational gestures showed that some children use spontaneous hand gestures to demonstrate abstract computational concepts, providing evidence for the embodiment of children's offline thinking in the computing domain.
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