{"title":"IS产品创意的测量","authors":"J. Couger, G. Dengate","doi":"10.1109/HICSS.1992.183347","DOIUrl":null,"url":null,"abstract":"While the literature on creativity/innovation in IS is sparse, the literature on measurement of creativity in IS products/services is non-existent. The paper provides a review of the literature on measurement of creativity, then concentrates on a discussion of the measurement of software products. Six software products are evaluated for their degree of creativity using a two-criterion approach: novelty and utility.<<ETX>>","PeriodicalId":103288,"journal":{"name":"Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-01-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"44","resultStr":"{\"title\":\"Measurement of creativity of IS products\",\"authors\":\"J. Couger, G. Dengate\",\"doi\":\"10.1109/HICSS.1992.183347\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"While the literature on creativity/innovation in IS is sparse, the literature on measurement of creativity in IS products/services is non-existent. The paper provides a review of the literature on measurement of creativity, then concentrates on a discussion of the measurement of software products. Six software products are evaluated for their degree of creativity using a two-criterion approach: novelty and utility.<<ETX>>\",\"PeriodicalId\":103288,\"journal\":{\"name\":\"Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1992-01-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"44\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HICSS.1992.183347\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twenty-Fifth Hawaii International Conference on System Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HICSS.1992.183347","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
While the literature on creativity/innovation in IS is sparse, the literature on measurement of creativity in IS products/services is non-existent. The paper provides a review of the literature on measurement of creativity, then concentrates on a discussion of the measurement of software products. Six software products are evaluated for their degree of creativity using a two-criterion approach: novelty and utility.<>