近实时点云处理使用PCL

Marius Miknis, Ross Davies, P. Plassmann, J. A. Ware
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引用次数: 25

摘要

实时3D数据处理在机器人、视频游戏、环境测绘、医疗和许多其他领域都很重要。在本文中,我们为经常用于处理3D数据的开源点云库(PCL)提出了一种新的优化方法。讨论了PCL的三个方面:从彩色图像对的视差中生成点云,简化点云的体素网格下采样滤波和调整点云大小的穿透滤波。此外,还检查了渲染。提出了一种基于CPU周期测量的优化技术,并应用于优化处理链中测量性能最差的部分。因此,优化后的PCL模块显示,点云创建的速度平均提高了2.4倍,体素网格过滤的速度提高了91x,直通过滤器的速度提高了7.8倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Near real-time point cloud processing using the PCL
Real-time 3D data processing is important in robotics, video games, environmental mapping, medical and many other fields. In this paper we propose a novel optimisation approach for the open source Point Cloud Library (PCL) that is frequently used for processing 3D data. Three aspects of the PCL are discussed: point cloud creation from disparity of colour image pairs, voxel grid downsample filtering to simplify point clouds and passthrough filtering to adjust the size of the point cloud. Additionally, rendering is examined. An optimisation technique based on CPU cycle measurement is proposed and applied in order to optimise those parts of the processing chain where measured performance is worst. The PCL modules thus optimised show on average an improvement in speed of 2.4x for point cloud creation, 91x for voxel grid filtering and 7.8x for the passthrough filter.
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