虚拟环境中值得考虑的人工生命:伦理可行性分析

S. Gualeni
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引用次数: 2

摘要

本文探讨了在虚拟环境中是否以及在何种情况下包含值得道德考虑的人工生命在伦理上是可行的。本文特别关注虚拟环境,例如数字游戏和训练模拟中的虚拟环境—旨在实现特定目的(例如娱乐、教育、培训或说服)的交互式和持久的数字工件。本文介绍了作为这一分析框架的道德考虑标准。采用这一框架,文章解决了一个问题,即在虚拟环境中包含有权得到道德考虑的人工智能是否构成人类创造者的不道德行为。为了解决这个问题,本文从伦理学的哲学分支中借鉴了三个概念镜头:亲子关系和生育问题,关于动物道德地位的问题,以及经典的邪恶问题。通过一个思想实验,结束语部分对本文提出的问题提出了一个契约主义的答案。同一部分还强调了重新构建我们对虚拟环境设计及其未来利益相关者的理解的潜在需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Artificial Beings Worthy of Moral Consideration in Virtual Environments: An Analysis of Ethical Viability
This article explores whether and under which circumstances it is ethically viable to include artificial beings worthy of moral consideration in virtual environments. In particular, the article focuses on virtual environments such as those in digital games and training simulations – interactive and persistent digital artifacts designed to fulfill specific purposes, such as entertainment, education, training, or persuasion. The article introduces the criteria for moral consideration that serve as a framework for this analysis. Adopting this framework, the article tackles the question of whether including artificial intelligences that are entitled to moral consideration in virtual environments constitutes an immoral action on the part of human creators. To address this problem, the article draws on three conceptual lenses from the philosophical branch of ethics: the problem of parenthood and procreation, the question concerning the moral status of animals, and the classical problem of evil. Using a thought experiment, the concluding section proposes a contractualist answer to the question posed in this article. The same section also emphasizes the potential need to reframe our understanding of the design of virtual environments and their future stakeholders.
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