{"title":"基于增强现实与双框架的高中历史教学桌游设计:学习绩效与心流状态的评价","authors":"Cheng-Tai Li, Yu-Ju Huang, Yan-Ru Lai, Shu-Ting Zheng, Pei-Ting Yang, Chia-Jung Wang, H. Hou","doi":"10.1109/iiai-aai53430.2021.00167","DOIUrl":null,"url":null,"abstract":"The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.","PeriodicalId":414070,"journal":{"name":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","volume":"199 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State\",\"authors\":\"Cheng-Tai Li, Yu-Ju Huang, Yan-Ru Lai, Shu-Ting Zheng, Pei-Ting Yang, Chia-Jung Wang, H. Hou\",\"doi\":\"10.1109/iiai-aai53430.2021.00167\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.\",\"PeriodicalId\":414070,\"journal\":{\"name\":\"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"volume\":\"199 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/iiai-aai53430.2021.00167\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/iiai-aai53430.2021.00167","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Designing an Augmented Reality-based Educational Board Game Integrated with Dual-Scaffolding Framework for High school History Course: The Evaluation of Learning Performance and Flow State
The study aimed to design an augmented reality-based educational board game with the dual-scaffolding framework integrated peer-scaffolding and cognitive-scaffolding. The teaching objectives is to guide students to learn and understand the history of their hometown. To evaluate the game, a total of 29 senior school students were recruited to participate in the current research. The results shown that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.