理解教师在游戏活动设计中的设计思维

Mingfong Jan, Wan-Lin Yang
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引用次数: 1

摘要

面对21世纪的教学挑战,有必要将教师的角色从内容领域专家重新定位为学习体验设计师。作为学习体验设计师,教师通过引导学生参与设计的学习活动,如游戏和游戏化活动,帮助学生培养21世纪的能力。在这个定性案例研究中,我们探讨了教师在设计教案时的设计思维,其中包括使用为理解复杂系统而设计的纸牌游戏。六位教师对学习活动设计的思考通过以下活动展开:玩纸牌游戏,制定基于游戏的教案,并通过半结构化访谈报告他们的设计思维。我们讨论了教师对基于游戏的学习和他们设计的课程结构的看法的相似之处,以及研究的意义。这项基线研究帮助我们绘制出教师是如何思考学习体验设计的。这种理解对于将教师培养成设计师至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding Teachers' Design Thinking in Designing Game-Based Activities
There is a need to reframe teachers' roles from content area experts to that of learning experience designers because of 21st century teaching challenges. As learning experience designers, teachers help students develop 21st century competencies via guided cognitive and social participation in designed learning activities such as games and gamified activities. In this qualitative case study, we explore teachers' design thinking in designing a lesson plan that involves the use of a card game designed for complex system understanding. Six teachers' thoughts about learning activity design are unpacked via the following activities: playing a card game, crafting a game-based lesson plan, and reporting their design thinking via semi-structural interviews. We discuss similarities in the teachers' views on game-based learning and the structure of their designed lessons, as well as implications of the study. This baseline study helps us map out how teachers think about learning experience design. Such understanding is critical for developing teachers as designers.
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