设计一个桥牌招投标程序,利用模拟人类的判断

ACM-SE 17 Pub Date : 1979-04-09 DOI:10.1145/503506.503512
M. Graff
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引用次数: 2

摘要

介绍了一种利用模拟人的判断来叫牌的程序设计。该程序是Peter G. Ossorio和H. Joel Jeffrey开发的技术的新应用,该技术将专家判断体转换为称为“判断空间”的正交矩阵。产生出价的过程与有限状态机的操作相比较:状态反映了拍卖的条件,出价本身将机器从一种状态移动到另一种状态,并且桥牌手的特征-由专家感知-控制状态到状态的转换。对桥牌招牌的机制作了说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
KIBITZ: the design of a bridge-bidding program utilizing simulated human judgement
The design of a program utilizing simulated human judgement to bid bridge hands is presented. The program is a new application of a technique developed by Peter G. Ossorio and H. Joel Jeffrey, which transforms a body of expert judgements into orthogonal matrices referred to as "judgement spaces". The process by which the bids are produced is compared to the operation of a finite state machine: the states reflect the condition of the auction, the bids themselves move the machine from one state to the other, and the characteristics of the bridge hands -- as perceived by the experts -- control the state-to-state transitions. A description of the mechanics of bridge bidding is appended.
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