基于泊松方程的三维人脸纹理拼接

Yun Ge, Baicai Yin, Yanfeng Sun, Hengliang Tang
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引用次数: 1

摘要

本文提出了一种基于泊松方程的三维人脸纹理拼接方法。通常,三维人脸模型由形状和纹理两部分信息组成。相比于对人脸模型形状的大量研究,我们更注重纹理部分的操作。我们采用基于泊松方程的拼接方法将新的器官纹理与其他人脸样本进行融合。这对改善人脸模型纹理的拼接效果有很大的帮助。实验结果表明,该方法对三维人脸纹理建模具有良好的效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D face texture stitching based on Poisson Equation
In this paper, we present a effective method for 3D face texture stitching based on Poisson Equation. Usually, 3D face model is composed of two parts information: shape and texture. Compared with the great deal of efforts on shape of the face model, we pay more attention to the texture parts operation. We use stitching method to merge a new organ texture with other face sample based on Poisson Equation. This will be great helpful to improve stitching result in the face model texture. The Experimental results show that the proposed stitching method has good performance on 3D face texture modeling.
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