Diego R. Marins, Marcelo de O. D. Justo, G. Xexéo, B. Chaves, Cláudio D'Ipolitto
{"title":"SmartRabbit:一款使用地理定位的手机游戏","authors":"Diego R. Marins, Marcelo de O. D. Justo, G. Xexéo, B. Chaves, Cláudio D'Ipolitto","doi":"10.1109/SBGAMES.2011.34","DOIUrl":null,"url":null,"abstract":"This paper presents SmartRabbit and how the location-based games concepts were used in the development of this game. SmartRabbit is a mobile running game where players compete using a smart phone with GPS. This game was developed to show how a player's location can be used to create exergames and encourage people to practice exercises.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":"{\"title\":\"SmartRabbit: A Mobile Exergame Using Geolocation\",\"authors\":\"Diego R. Marins, Marcelo de O. D. Justo, G. Xexéo, B. Chaves, Cláudio D'Ipolitto\",\"doi\":\"10.1109/SBGAMES.2011.34\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents SmartRabbit and how the location-based games concepts were used in the development of this game. SmartRabbit is a mobile running game where players compete using a smart phone with GPS. This game was developed to show how a player's location can be used to create exergames and encourage people to practice exercises.\",\"PeriodicalId\":354953,\"journal\":{\"name\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"23\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBGAMES.2011.34\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.34","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper presents SmartRabbit and how the location-based games concepts were used in the development of this game. SmartRabbit is a mobile running game where players compete using a smart phone with GPS. This game was developed to show how a player's location can be used to create exergames and encourage people to practice exercises.