我们是玩家

Karen Schrier
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引用次数: 5

摘要

世界正处于危机之中。全世界的人民都是相互联系的,相互依赖,共同做出道德决定,共同解决公民问题。道德和公民意识一直很重要,但它们的重要性正变得越来越明显。教授伦理学和公民学对未来至关重要。这本书认为,游戏可以鼓励道德和公民的实践。它们可以帮助人们联系、深思熟虑、反思和发展。它们可以帮助人们重新构想系统并解决问题。游戏是社区和公共领域。像所有的社区一样,他们可能鼓励关怀、联系和尊重。它们也可能被用于仇恨、虚假信息和排斥。游戏揭示了人性的同情和残酷。我们的游戏玩家提供了基于研究的视角,涉及人们为什么以及如何在道德、公民、性格和社会研究教育中玩、制作和使用游戏。这本书还展示了人们如何通过游戏参与道德和公民。它系统地评估了如何在教室、远程学习环境和其他教育环境中使用游戏,并考虑到不同的受众和标准。这本书还提供了提示和指导方针,以及资源,活动和案例研究。它包含了所有不同类型的游戏—-虚拟现实,手机,电脑和纸牌游戏,大预算商业游戏,独立游戏等等。人们如何共同体验和设计一个新世界?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
We the Gamers
The world is in crisis. The people of the world are all connected, and rely on one another to make ethical decisions and to solve civic problems together. Ethics and civics have always mattered, but it is becoming more evident how much they matter. Teaching ethics and civics is essential to the future. This book argues that games can encourage the practice of ethics and civics. They can help people to connect, deliberate, reflect, and flourish. They can help people to reimagine systems and solve problems. Games are communities and public spheres. Like all communities, they may encourage care, connection, and respect. They may also be used for hate, disinformation, and exclusion. Games reveal humanity’s compassion as well as its cruelty. We the Gamers provides research-based perspectives related to why and how people should play, make, and use games in ethics, civics, character, and social studies education. The book also shows how people are already engaging in ethics and civics through games. It systematically evaluates how to use games in classrooms, remote learning environments, and other educational settings, with consideration to different audiences and standards. This book also provides tips and guidelines, as well as resources, activities, and case studies. It includes examples of all different types of games—virtual reality, mobile, computer, and card games, and big-budget commercial games, indie games, and more. How can people play and design a new world, together?
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