模拟逆流对前庭电刺激加速感知的增强效应

K. Aoyama, Makoto Mizukami, T. Maeda, H. Ando
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引用次数: 3

摘要

前庭电刺激产生虚拟加速感,有望应用于电脑游戏中,以提高游戏的真实感。通过施加逆流可以增强加速度感,逆流由反向电流和正向电流组成。然而,通常情况下,增强的程度是不可控的。这项研究报告了逆流效应可以通过包含电容和电阻的电路来模拟。为了模拟逆流对加速度感知的影响,我们研究了参数之间的关系:逆流和加速度感知强度的反向电流部分的持续时间和强度。研究结果表明,逆流刺激引起的加速感觉强度与反向电流的持续时间呈非线性相关,并且可以使用CR电路模型来估计增强效应的特性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular Stimulation
Galvanic vestibular stimulation induces virtual acceleration sensation and is expected to be applied in computer games to improve their reality. The acceleration sensation can be enhanced by giving countercurrent which consists of an opposite current part and a forwarding current part. Conventionally, however, the degree of the enhancement is uncontrollable. This study reports that the effect of countercurrent can be modeled by an electrical circuit containing a capacitor and resistors. To model the effect of the countercurrent on the acceleration perception, we investigated the relation between the parameters: the duration and the strength of the opposite current part, of the countercurrent and strength of acceleration perception. The results of our study show that the strength of the acceleration sensation induced by the countercurrent stimulation has a nonlinear correlation with the duration of the opposite current, and the characteristics of the enhancement effect can be estimated using a CR circuit model.
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