使用Webots的人形足球运动员的行为控制

J. Zannatha, L. E. Medina, Rafael Cisneros Limón, Pedro Mejía-Alvarez
{"title":"使用Webots的人形足球运动员的行为控制","authors":"J. Zannatha, L. E. Medina, Rafael Cisneros Limón, Pedro Mejía-Alvarez","doi":"10.1109/CONIELECOMP.2011.5749380","DOIUrl":null,"url":null,"abstract":"In this paper the behavior control system developed for a humanoid soccer player is presented, according to the current rules established by the International RoboCup Federation. It is important to point out that this work deals only with field players, excluding the goalkeeper. The behavior control is modeled as a finite-state automaton, which comprises activities as: visual perception (self localization, ball localization, movement estimation), behavior control and game strategies. The developed system is implemented in Webots, which is the official simulation platform used in the RobotStadium league of RoboCup. The results obtained are shown and the path to improve the developed system in our humanoid soccer players is established as future work.","PeriodicalId":432662,"journal":{"name":"CONIELECOMP 2011, 21st International Conference on Electrical Communications and Computers","volume":"225 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Behavior control for a humanoid soccer player using Webots\",\"authors\":\"J. Zannatha, L. E. Medina, Rafael Cisneros Limón, Pedro Mejía-Alvarez\",\"doi\":\"10.1109/CONIELECOMP.2011.5749380\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper the behavior control system developed for a humanoid soccer player is presented, according to the current rules established by the International RoboCup Federation. It is important to point out that this work deals only with field players, excluding the goalkeeper. The behavior control is modeled as a finite-state automaton, which comprises activities as: visual perception (self localization, ball localization, movement estimation), behavior control and game strategies. The developed system is implemented in Webots, which is the official simulation platform used in the RobotStadium league of RoboCup. The results obtained are shown and the path to improve the developed system in our humanoid soccer players is established as future work.\",\"PeriodicalId\":432662,\"journal\":{\"name\":\"CONIELECOMP 2011, 21st International Conference on Electrical Communications and Computers\",\"volume\":\"225 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-04-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CONIELECOMP 2011, 21st International Conference on Electrical Communications and Computers\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CONIELECOMP.2011.5749380\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CONIELECOMP 2011, 21st International Conference on Electrical Communications and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CONIELECOMP.2011.5749380","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

本文根据国际机器人世界杯联合会制定的现行规则,设计了一种人形足球运动员的行为控制系统。重要的是要指出,这项工作只涉及场上球员,不包括守门员。行为控制建模为有限状态自动机,包括视觉感知(自我定位、球定位、运动估计)、行为控制和博弈策略等活动。所开发的系统在机器人世界杯RobotStadium联赛官方仿真平台Webots中实现。结果表明,已开发的系统在我国类人足球运动员中有待进一步完善。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Behavior control for a humanoid soccer player using Webots
In this paper the behavior control system developed for a humanoid soccer player is presented, according to the current rules established by the International RoboCup Federation. It is important to point out that this work deals only with field players, excluding the goalkeeper. The behavior control is modeled as a finite-state automaton, which comprises activities as: visual perception (self localization, ball localization, movement estimation), behavior control and game strategies. The developed system is implemented in Webots, which is the official simulation platform used in the RobotStadium league of RoboCup. The results obtained are shown and the path to improve the developed system in our humanoid soccer players is established as future work.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信