《漫威蜘蛛侠:迈尔斯·莫拉莱斯》PlayStation 5内容创作程序工具

Xray Halperin
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引用次数: 2

摘要

Insomniac Games的美术师在PlayStation 4上为漫威的《蜘蛛侠》创造了一个精彩而细致的开放世界,即《Marvel’s Manhattan in autumn》。本技术交流提供了为独立游戏《Marvel’s Spider-Man: Miles Morales》开发或改进的几个程序系统的概述,以及在PlayStation 5主机上制作游戏时使用的程序过程的快照。程序系统让Insomniac Games的美术师能够有效地更新冬天的场景,提高视觉保真度,并在一个大的开放世界环境中传播标记数据。程序技术和定制艺术的结合使Insomniac Games能够为PlayStation 5创造一款令人难忘的发行游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring
Artists at Insomniac Games created a wonderful and detailed open world, Marvel's Manhattan in autumn, on the PlayStation 4 console for Marvel's Spider-Man. This technical communication provides an overview of several procedural systems developed or improved upon for the standalone game, Marvel's Spider-Man: Miles Morales, and a snapshot of the procedural processes in use during the game's production on the PlayStation 5 console. Procedural systems allowed artists at Insomniac Games to efficiently update the setting to winter, increase visual fidelity, and propagate mark-up data across a large open world environment. The combination of procedural techniques and bespoke artistry enabled Insomniac Games to create a memorable launch title for the PlayStation 5.
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