{"title":"《漫威蜘蛛侠:迈尔斯·莫拉莱斯》PlayStation 5内容创作程序工具","authors":"Xray Halperin","doi":"10.1145/3478512.3488594","DOIUrl":null,"url":null,"abstract":"Artists at Insomniac Games created a wonderful and detailed open world, Marvel's Manhattan in autumn, on the PlayStation 4 console for Marvel's Spider-Man. This technical communication provides an overview of several procedural systems developed or improved upon for the standalone game, Marvel's Spider-Man: Miles Morales, and a snapshot of the procedural processes in use during the game's production on the PlayStation 5 console. Procedural systems allowed artists at Insomniac Games to efficiently update the setting to winter, increase visual fidelity, and propagate mark-up data across a large open world environment. The combination of procedural techniques and bespoke artistry enabled Insomniac Games to create a memorable launch title for the PlayStation 5.","PeriodicalId":156290,"journal":{"name":"SIGGRAPH Asia 2021 Technical Communications","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring\",\"authors\":\"Xray Halperin\",\"doi\":\"10.1145/3478512.3488594\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artists at Insomniac Games created a wonderful and detailed open world, Marvel's Manhattan in autumn, on the PlayStation 4 console for Marvel's Spider-Man. This technical communication provides an overview of several procedural systems developed or improved upon for the standalone game, Marvel's Spider-Man: Miles Morales, and a snapshot of the procedural processes in use during the game's production on the PlayStation 5 console. Procedural systems allowed artists at Insomniac Games to efficiently update the setting to winter, increase visual fidelity, and propagate mark-up data across a large open world environment. The combination of procedural techniques and bespoke artistry enabled Insomniac Games to create a memorable launch title for the PlayStation 5.\",\"PeriodicalId\":156290,\"journal\":{\"name\":\"SIGGRAPH Asia 2021 Technical Communications\",\"volume\":\"54 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH Asia 2021 Technical Communications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3478512.3488594\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2021 Technical Communications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3478512.3488594","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
摘要
Insomniac Games的美术师在PlayStation 4上为漫威的《蜘蛛侠》创造了一个精彩而细致的开放世界,即《Marvel’s Manhattan in autumn》。本技术交流提供了为独立游戏《Marvel’s Spider-Man: Miles Morales》开发或改进的几个程序系统的概述,以及在PlayStation 5主机上制作游戏时使用的程序过程的快照。程序系统让Insomniac Games的美术师能够有效地更新冬天的场景,提高视觉保真度,并在一个大的开放世界环境中传播标记数据。程序技术和定制艺术的结合使Insomniac Games能够为PlayStation 5创造一款令人难忘的发行游戏。
Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring
Artists at Insomniac Games created a wonderful and detailed open world, Marvel's Manhattan in autumn, on the PlayStation 4 console for Marvel's Spider-Man. This technical communication provides an overview of several procedural systems developed or improved upon for the standalone game, Marvel's Spider-Man: Miles Morales, and a snapshot of the procedural processes in use during the game's production on the PlayStation 5 console. Procedural systems allowed artists at Insomniac Games to efficiently update the setting to winter, increase visual fidelity, and propagate mark-up data across a large open world environment. The combination of procedural techniques and bespoke artistry enabled Insomniac Games to create a memorable launch title for the PlayStation 5.