学生多元媒体设计应用SMK PGRI 2 Sidoarjo

A. Wardhanie, Kristin Lebdaningrum
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引用次数: 2

摘要

目的:本次工作坊将由学生主导,提升他们操作Figma应用程序的新能力,为他们未来从事平面设计工作做准备。方法:本次研讨会采用的方法分为准备、实施和报告三个阶段。在第一阶段,我们确定问题,并就研讨会的日程安排征求合作伙伴的许可,然后创建模块。在第二阶段,我们对Figma应用程序的使用进行了培训和咨询,最后是报告阶段,我们向参与者征求反馈并发表了出版物。结果:大部分学生感到非常热衷于学习Figma应用程序,这可以从调查问卷,共有23人,9人给分5这意味着他们非常满意举行的研讨会,9人给4分这意味着满意,3人给一个值3这意味着相当满意,剩下的两个人说,他们不满意结论:提供的材料学生获得了与当前设计应用趋势相关的新知识。此外,他们也非常热衷于参与研讨会并能够应用所提供的材料。关键词:1。设计2。Figma 3。UI / UX 4。车间5。原型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengenalan Aplikasi Desain Grafis Figma pada Siswa-Siswi Multimedia SMK PGRI 2 Sidoarjo
Purpose: This workshop would be led by the students, enhancing their new capability to operate the Figma application to prepare for their future careers in graphic design. Methodology: The method applied to this workshop was divided into three stages, such as preparation, implementation, and report. in the first stage, we identified problems and asked permission from partners regarding the schedule of the workshop and then module creation. In the second stage, we conducted training on the use of the Figma application and consulted, and finally the report stage, we asked for feedback from participants and made publications. Results: Most of the students felt very enthusiastic about learning the Figma application, this can be seen from the questionnaire where out of a total of 23 people, 9 people gave a score of 5 which means they were very satisfied with the workshop held, 9 people gave a score of 4 which means satisfied, 3 people gave a value of 3 which means quite satisfied, and the remaining 2 people stated that they were not satisfied with the material presented Conclusions: Students have gained new knowledge related to the current trend of design applications. Furthermore, they are also very enthusiastic about participating in workshop and being able to apply the material presented. Keywords: 1. Design 2. Figma 3. UI/UX 4. Workshop 5. Prototype
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