{"title":"克服网络分布式物理模拟中的延迟:支持声明性网络物理表示协议的体系结构","authors":"Loren Peitso, D. Brutzman","doi":"10.1145/3208806.3208826","DOIUrl":null,"url":null,"abstract":"Current shared worlds for games, simulations, AR, and VR rely on \"good-enough\" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-making, safety related/equipment-in-the-loop simulations, or distributed multi-user augmented reality. These require world representations which are physically correct to a designer-defined level of fidelity and produce repeatable, verifiable results. A network-distributed dynamic simulation architecture as illustrated in Figure 1 is presented, with consistent distributed state and selective level of physics-based fidelity with known bounds on transient durations when state diverges due to external input. Coherent dynamic state has previously been considered impossible.","PeriodicalId":323662,"journal":{"name":"Proceedings of the 23rd International ACM Conference on 3D Web Technology","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Defeating lag in network-distributed physics simulations: an architecture supporting declarative network physics representation protocols\",\"authors\":\"Loren Peitso, D. Brutzman\",\"doi\":\"10.1145/3208806.3208826\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Current shared worlds for games, simulations, AR, and VR rely on \\\"good-enough\\\" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-making, safety related/equipment-in-the-loop simulations, or distributed multi-user augmented reality. These require world representations which are physically correct to a designer-defined level of fidelity and produce repeatable, verifiable results. A network-distributed dynamic simulation architecture as illustrated in Figure 1 is presented, with consistent distributed state and selective level of physics-based fidelity with known bounds on transient durations when state diverges due to external input. Coherent dynamic state has previously been considered impossible.\",\"PeriodicalId\":323662,\"journal\":{\"name\":\"Proceedings of the 23rd International ACM Conference on 3D Web Technology\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-06-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 23rd International ACM Conference on 3D Web Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3208806.3208826\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 23rd International ACM Conference on 3D Web Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3208806.3208826","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Defeating lag in network-distributed physics simulations: an architecture supporting declarative network physics representation protocols
Current shared worlds for games, simulations, AR, and VR rely on "good-enough" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-making, safety related/equipment-in-the-loop simulations, or distributed multi-user augmented reality. These require world representations which are physically correct to a designer-defined level of fidelity and produce repeatable, verifiable results. A network-distributed dynamic simulation architecture as illustrated in Figure 1 is presented, with consistent distributed state and selective level of physics-based fidelity with known bounds on transient durations when state diverges due to external input. Coherent dynamic state has previously been considered impossible.