在选定的曲棍球比赛情境中分析玩家的动作

Fahong Li, R. Woodham
{"title":"在选定的曲棍球比赛情境中分析玩家的动作","authors":"Fahong Li, R. Woodham","doi":"10.1109/CRV.2005.17","DOIUrl":null,"url":null,"abstract":"We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by knowledge of hockey strategy, game situation and specific player profiles. The raw motion trajectory data consists of space-time point sequences of player position registered to rink coordinates. The raw data is augmented with knowledge of forward/backward skating, possession of the puck and specific player attributes (e.g., shoots left, shoots right). We use a finite state machine (FSM) model to represent our total knowledge of given situations and develop evaluation functions for primitive hockey behaviours (e.g., pass, shot). Based on the augmented trajectory data, the FSMs and the evaluation functions, we describe what happened in each identified situation, assess the outcome, estimate when and where key play choices were made, and attempt to predict whether better alternatives were available to achieve understood goals. A textual natural language description and a simple ID graphic animation of the analysis are produced as the output. The design is flexible to allow the substitution of different analysis modules and extensible to allow the inclusion of additional hockey situations.","PeriodicalId":307318,"journal":{"name":"The 2nd Canadian Conference on Computer and Robot Vision (CRV'05)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-05-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Analysis of player actions in selected hockey game situations\",\"authors\":\"Fahong Li, R. Woodham\",\"doi\":\"10.1109/CRV.2005.17\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by knowledge of hockey strategy, game situation and specific player profiles. The raw motion trajectory data consists of space-time point sequences of player position registered to rink coordinates. The raw data is augmented with knowledge of forward/backward skating, possession of the puck and specific player attributes (e.g., shoots left, shoots right). We use a finite state machine (FSM) model to represent our total knowledge of given situations and develop evaluation functions for primitive hockey behaviours (e.g., pass, shot). Based on the augmented trajectory data, the FSMs and the evaluation functions, we describe what happened in each identified situation, assess the outcome, estimate when and where key play choices were made, and attempt to predict whether better alternatives were available to achieve understood goals. A textual natural language description and a simple ID graphic animation of the analysis are produced as the output. The design is flexible to allow the substitution of different analysis modules and extensible to allow the inclusion of additional hockey situations.\",\"PeriodicalId\":307318,\"journal\":{\"name\":\"The 2nd Canadian Conference on Computer and Robot Vision (CRV'05)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-05-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 2nd Canadian Conference on Computer and Robot Vision (CRV'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CRV.2005.17\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 2nd Canadian Conference on Computer and Robot Vision (CRV'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CRV.2005.17","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

摘要

我们提出了一个概念证明系统来表示和推理曲棍球比赛。该系统将从比赛视频中跟踪到的球员运动轨迹数据作为输入,并以曲棍球策略知识、比赛情况和特定球员资料为支持。原始运动轨迹数据由注册到冰场坐标的球员位置的时空点序列组成。原始数据会随着向前/向后滑冰、控球和特定球员属性(如向左、向右射门)的知识而增强。我们使用有限状态机(FSM)模型来表示我们对给定情况的全部知识,并为原始曲棍球行为(例如,传球,射门)开发评估函数。基于增强的轨迹数据、fsm和评估函数,我们描述了在每种确定的情况下发生的情况,评估结果,估计何时何地做出了关键的选择,并试图预测是否有更好的替代方案来实现我们所理解的目标。生成分析的文本自然语言描述和简单的ID图形动画作为输出。该设计是灵活的,允许替换不同的分析模块,并可扩展,以允许包含额外的曲棍球情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Analysis of player actions in selected hockey game situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by knowledge of hockey strategy, game situation and specific player profiles. The raw motion trajectory data consists of space-time point sequences of player position registered to rink coordinates. The raw data is augmented with knowledge of forward/backward skating, possession of the puck and specific player attributes (e.g., shoots left, shoots right). We use a finite state machine (FSM) model to represent our total knowledge of given situations and develop evaluation functions for primitive hockey behaviours (e.g., pass, shot). Based on the augmented trajectory data, the FSMs and the evaluation functions, we describe what happened in each identified situation, assess the outcome, estimate when and where key play choices were made, and attempt to predict whether better alternatives were available to achieve understood goals. A textual natural language description and a simple ID graphic animation of the analysis are produced as the output. The design is flexible to allow the substitution of different analysis modules and extensible to allow the inclusion of additional hockey situations.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信