非结构化流行组播中的紧急结构

N. Carvalho, J. Pereira, R. Oliveira, L. Rodrigues
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引用次数: 47

摘要

在流行病或基于流言的多播协议中,每个节点简单地将每个消息转发给一些随机的邻居,这样所有目的地都以高概率至少收到一次消息。与之形成鲜明对比的是,结构化多播协议显式地构建和使用生成树来利用有效的路径,并以每个消息只接收一次为目标。不幸的是,当出现故障时,必须重建树。因此,八卦以牺牲性能和资源效率为代价提供了简单性和弹性。在本文中,我们提出了一种新的技术,利用环境知识来调度流言传播时的有效载荷传输。由此产生的协议保留了理想的八卦特性,但近似于结构化多播的性能。从某种意义上说,我们不是通过建筑来强加结构,而是让它从八卦协议的运作中浮现出来。实验评估表明,即使在对环境只有近似了解的情况下,这种方法也是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emergent Structure in Unstructured Epidemic Multicast
In epidemic or gossip-based multicast protocols, each node simply relays each message to some random neighbors, such that all destinations receive it at least once with high probability. In sharp contrast, structured multicast protocols explicitly build and use a spanning tree to take advantage of efficient paths, and aim at having each message received exactly once. Unfortunately, when failures occur, the tree must be rebuilt. Gossiping thus provides simplicity and resilience at the expense of performance and resource efficiency. In this paper we propose a novel technique that exploits knowledge about the environment to schedule payload transmission when gossiping. The resulting protocol retains the desirable qualities of gossip, but approximates the performance of structured multicast. In some sense, instead of imposing structure by construction, we let it emerge from the operation of the gossip protocol. Experimental evaluation shows that this approach is effective even when knowledge about the environment is only approximate.
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