通过皮肤电反应建立用户应力模型

Fahad Ahmed Satti, Musarrat Hussain, Jamil Hussain, Tae-Seong Kim, Sungyoung Lee, T. Chung
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引用次数: 3

摘要

随着数字时代的到来,生物医学传感器和其他生理设备的质量和精度都有了很大的提高。同样地,数字游戏在规模、机制、图像和覆盖范围上都取得了巨大的进步,这引发了关于其对人类和社会影响的激烈争论,特别是在确定玩家和暴力犯罪者之间的相关性(如果有的话)方面。从纯粹的技术角度来看,我们必须利用先进的感官技术和机器学习来构建一个模型,以识别玩家在任何游戏过程中所经历的压力。皮肤电反应(GSR),通过测量使用者皮肤电导和皮肤电阻的变化,可以很好地反映这种经历的压力。然而,原始形式的GSR数据非常依赖于用户,通常存在偏差,并且难以分析,因为它基于皮肤沉淀给出了用户行为变化的长期衡量标准。在这项研究工作中,我们收集了用户对压力的感知概念以及来自GSR设备的感官数据,然后使用各种机器学习模型对其进行分析,然后创建基于多数投票的集成模型用于压力建模。在准确率(63.39%)和精密度(51.22%)上,我们的模型能够从单个方法(0-8.95%)显著提高识别压力的类别召回率(27.08%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
User Stress Modeling through Galvanic Skin Response
The advent of digital era has brought great advances in the quality and accuracy of Bio medical sensors and other physiological devices. Similarly, digital games have also witnessed massive improvements in their scale, mechanics, graphics, and reach, which has led to a fierce debate on their human and societal impact, especially in terms of identifying the correlation, if any, between the gamer and violent transgressors. From a pure technological perspective, it is thus imperative that advances in sensory technologies and machine learning are then utilized to build a model for identifying the stress experienced by the gamer, during any game session. Galvanic Skin Response(GSR), can act as a good indicator of this experienced stress, by measuring the change in skin conductance and skin resistance of the user. However, GSR data, in its raw form, is very much user dependent, often biased, and is difficult to analyze, as it gives a long term measure of the user behavior changes, based on skin precipitation. In this research work, we have collected user's perceived notion of stress along with sensory data from a GSR device, which was then analyzed using various machine learning models, before creating a majority voting based ensemble model for stress modeling. Showing comparable values of accuracy(63.39%) and precision(51.22%), our model was able to substantially increase the class recall rate for identifying stress (27.08%), from the individual approaches (0-8.95%).
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