以LECTORA为基础的互动学习媒体发展鼓舞人心,提高X班学生对地理专业的兴趣

D. Dahlia, Slamet Rianto, Yuherman Yuherman
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引用次数: 1

摘要

本研究分析了使用Lektora Inspire的互动学习。使用Thiagarajan开发的4D研究方法:定义,设计,开发和分发。以巴东西戈第一中学X班学生为研究对象。基于Lectora Inspire的交互式学习媒体的构建,由媒体、语言、教育、IT讲师进行启发,得到的结果为0.737,可以接受。研究表明,使用Microsoft Excel可以创建这种媒体并确定媒体的位置,得分为214,平均为4.89,98%的信息为“非常好”。基于问卷数据的Lectora Inspire media实用性测试得分为2920分,平均得分为4.71分,94%的人拥有“非常实用”的知识
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS LECTORA INSPIRE DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS X LINTAS MINAT PADA MATA PELAJARAN GEOGRAFI DI SMAN 1 PADANG SAGO
This study analyzes interactive learning using Lektora Inspire. The 4D research approach developed by Thiagarajan is used: define, design, develop, and distribute. The students of class X cross-interest at SMAN 1 Padang Sago were studied. The construction of interactive learning media based on Lectora Inspire Inspire by media, language, education, and IT lecturers, and the results obtained are 0.737 and are acceptable. The study revealed that this media can be created and the location of the media determined using Microsoft Excel, with a score of 214 with a mean of 4.89 and 98% with “Very Good” information. The practicality test of Lectora Inspire media based on questionnaire data obtained a score of 2,920 with an average of 4.71, 94% with "Very Practical" knowledge
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