EarSketch在真实STEAM教育中的创造力

Shelly Engelman, Brian Magerko, Tom McKlin, M. Miller, Doug Edwards, Jason Freeman
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引用次数: 38

摘要

STEAM教育是一种通过个人表达、创造力和美学来推动学生参与STEM主题的方法。EarSketch是一个协作的、真实的学习工具,它通过音乐混音向学生介绍编程,之前已经被证明可以提高学生的参与度和坚持计算的意图。EarSketch的目标是通过一个在计算和音乐领域具有个人和现实世界相关性的厚实真实的学习环境来扩大对计算的参与。这项混合方法的研究扩展了之前的工作:1)使用一种新开发的工具来评估创造力;2)测试一个变化理论模型,该模型为提高学生在STEAM中的参与度提供了一个解释框架。结果表明,使用EarSketch的学生在计算机态度和创造力方面表现出统计上显著的进步。此外,一系列的多元回归分析发现,一个创造性的学习环境,由一个有意义的和个人相关的EarSketch课程推动,推动学生的态度和意图的改善,坚持使用计算机。这项工作通过建立真正的STEAM课程的有效性,并提高我们对驱动学生坚持STEM学科动机的潜在机制的认识,为计算机科学教育做出了重大贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity in Authentic STEAM Education with EarSketch
STEAM education is a method for driving student engagement in STEM topics through personal expression, creativity and aesthetics. EarSketch, a collaborative and authentic learning tool which introduces students to programming through music remixing, has previously been shown to enhance student engagement and intent to persist in computing. The goal of EarSketch is to broaden participation in computing through a thickly authentic learning environment that has personal and real world relevance in both computational and music domains. This mixed methods study extends previous work by 1) using a newly- developed instrument to assess creativity and 2) testing a theory of change model that provides an explanatory framework for increasing student engagement in STEAM. The results suggest that students who used EarSketch express statistically significant gains in computing attitudes and creativity. Furthermore, a series of multiple regression analyses found that a creative learning environment, fueled by a meaningful and personally relevant EarSketch curriculum, drives improvements in students' attitudes and intent to persist in computing. This work makes a significant contribution to computer science education by establishing the effectiveness of an authentic STEAM curriculum and advancing our knowledge of the underlying mechanisms driving students' motivations to persist in STEM disciplines.
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