游戏传感器和定制游戏在帕金森病康复中的应用:一个拟议的虚拟现实框架

Ioannis Paraskevopoulos, Emmanuel Tsekleves
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引用次数: 16

摘要

本文中正在进行的研究提出了使用低成本,定制和现成的动作捕捉系统(采用商业游戏控制器)和定制的视频游戏,以适应帕金森病(PD)康复方案的要求。该系统旨在捕捉上肢单侧或双侧的各种动作,并在视频游戏的虚拟世界中一对一地表示所捕获的动作。此外,捕获的数据被在线馈送到虚拟现实(VR)指导平台,以实现临床医生实时生物反馈和游戏难度调整的潜力。本文还介绍了评估该平台的初步研究设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Use of gaming sensors and customised exergames for parkinson's disease rehabilitation: A proposed virtual reality framework
The research in-progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality (VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.
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