采用翻译和生成相结合的方法实现了一种嵌入式GPU语言

Calle Lejdfors, L. Ohlsson
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引用次数: 26

摘要

动态语言通常允许在非常高的抽象层次上编写程序。但是它们的动态特性使得编译这些语言非常困难,这意味着必须在性能方面付出代价。但是,在一定的限制条件下,编译是可能的。在本文中,我们描述了如何在Python中编译用于图像处理的特定领域语言,以便在高速图形处理单元上执行。以前对类似问题的研究使用了翻译或生成编译方法,每种方法都有其局限性。我们提出一种策略,结合这两种方法,从而实现两者的利益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementing an embedded GPU language by combining translation and generation
Dynamic languages typically allow programs to be written at a very high level of abstraction. But their dynamic nature makes it very hard to compile such languages, meaning that a price has to be paid in terms of performance. However under certain restricted conditions compilation is possible. In this paper we describe how a domain specific language for image processing in Python can be compiled for execution on high speed graphics processing units. Previous work on similar problems have used either translative or generative compilation methods, each of which has its limitations. We propose a strategy which combine these two methods thereby achieving the benefits of both.
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