教育情境中的游戏化:机制与方法论的批判观点

Stefan Piasecki
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引用次数: 3

摘要

游戏化作为一种将娱乐和激励元素添加到学校或工作场所等非娱乐环境中的工具或过程正变得越来越受欢迎。像Moodle这样的电子学习平台提供了添加游戏化元素的工具和功能集。一个重要的因素,特别是对教育来说,是技术:个人的成就和进步可以被记录、测量、跟踪和可视化,因此,可以通过奖励积分、奖励或排名来识别和表彰。这就是游戏化可以为学习增添挑战和刺激的地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in Educational Contexts: A Critical View on Mechanisms and Methodology
Gamification as a tool or procedure to add entertaining and motivating elements to usually non-entertaining environments such as schools or workplaces is becoming more and more popular. E-learning platforms like Moodle provide tools and sets of functions to add elements of gamification. An important factor, especially for education, is technology: individual achievements and progress can be recorded, measured, tracked and visualized and, therefore, identified and honored through bonus points, awards or rankings. This is where gamification can add some challenge and excitement to learning.
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