面向虚拟现实环境的上下文语义交互接口

Jacek Sokołowski, K. Walczak
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引用次数: 0

摘要

重要的虚拟环境通常需要实现复杂形式的用户交互,包括整个环境中的空间导航以及与环境特定组件的各种形式的交互。在动态环境中,内容或上下文会随着用户交互而变化,这给内容设计者和用户都带来了严重的问题。通常使用场景交互元素,但它们阻碍了对虚拟环境的感知,特别是在多用户场景中,其中大多数用户是被动的观察者。本文提出了一种与三维虚拟环境进行导航和交互的新方法。这种方法使用附加到环境的特定组件的语义元数据,在用户的手持移动设备上构建动态交互界面。该界面以上下文方式构建,使用户能够与虚拟环境进行交互,并充分意识到可能的操作。服务器和客户端模块的原型已经使用Unity引擎实现,并且系统已经在大型Powerwall设置上进行了测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Contextual Semantic Interaction Interface for Virtual Reality Environments
Non-trivial virtual environments often require implementation of complex forms of user interaction, including spatial navigation within the whole environment as well as various forms of interaction with particular components of the environment. Dynamic environments, in which content or context changes in response to user interaction, raise serious problems to both content designers and users. Often in-scene interaction elements are used, but they impede perception of the virtual environment, especially in multi-user scenarios, in which majority of users are passive observers. In this paper, a new approach to navigation and interaction with three-dimensional virtual environments is proposed. This approach uses semantic metadata attached to particular components of the environment to build a dynamic interaction interface on a user's handheld mobile device. The interface is built in a contextual manner, enabling a user to interact with the virtual environment with full awareness of the possible actions. Prototypes of the server and the client modules have been implemented using the Unity engine, and the system has been tested on a large-size Powerwall setup.
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