通过数字文化遗产加强参与:老年人使用虚拟现实博物馆的案例研究

G. Vishwanath
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引用次数: 0

摘要

随着虚拟现实技术(VR)应用的增加,博物馆已经开始使用它来模拟他们的文物收藏。然而,老年人模拟的可及性、包容性和参与程度还没有得到充分的研究。为了解决这个问题,本案例研究提出了“弹出式虚拟现实博物馆”的设计,这是一种基于赫尔辛基设计博物馆的文化遗产文物的虚拟现实体验,试图吸引不同年龄层的观众。用户可以与虚拟工件交互,并听取不同社区贡献的故事。快闪式虚拟现实博物馆已经在博物馆内对254名用户进行了测试,并被带到几家养老院。评估是基于用户的游戏玩法数据和他们对体验后问卷的回答。研究结果表明,用户的不同年龄群体在参与类型上存在差异。尽管存在潜在的局限性,但这项研究为其他博物馆创造包容性的VR体验提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality Museum
As the use of Virtual Reality (VR) increases, museums have been using it to create simulations of their artefact collections. However, the level of accessibility, inclusiveness, and engagement of these simulations with senior citizens has been understudied. To address the problem, this case study presents the design of the “Pop-up VR Museum”, a VR experience based on cultural heritage artefacts from the Design Museum in Helsinki that attempts to engage with audiences of wide age ranges. Users can interact with virtual artefacts and listen to stories contributed by different communities. The Pop-up VR Museum has been tested with 254 users at the museum and taken to several elderly care homes. Evaluation is based on users’ gameplay data and their responses to post-experience questionnaires. Results indicate some variation in types of engagement based on users’ age groups. Despite potential limitations, this study provides valuable insights for other museums to create inclusive VR experiences.
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