{"title":"面向模糊的围棋系统(FOG)中博弈情境的表示","authors":"T. Yokogawa","doi":"10.1109/KES.1997.616859","DOIUrl":null,"url":null,"abstract":"The paper presents a fuzzy oriented GO system, FOG, and its representations of game situations of GO in the open game. FOG has two basic components; an elementary GO system and a fuzzy organized engine. They communicate and compensate for each other. Representations of situations are by concepts expressed by language (GO terms) and strategic rules are given by the represented concepts. These rules can grasp macroscopic game situations in GO and compensate for reasoning based on game tree search and pattern oriented knowledge.","PeriodicalId":166931,"journal":{"name":"Proceedings of 1st International Conference on Conventional and Knowledge Based Intelligent Electronic Systems. KES '97","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Representations of game situations in fuzzy oriented GO system (FOG)\",\"authors\":\"T. Yokogawa\",\"doi\":\"10.1109/KES.1997.616859\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The paper presents a fuzzy oriented GO system, FOG, and its representations of game situations of GO in the open game. FOG has two basic components; an elementary GO system and a fuzzy organized engine. They communicate and compensate for each other. Representations of situations are by concepts expressed by language (GO terms) and strategic rules are given by the represented concepts. These rules can grasp macroscopic game situations in GO and compensate for reasoning based on game tree search and pattern oriented knowledge.\",\"PeriodicalId\":166931,\"journal\":{\"name\":\"Proceedings of 1st International Conference on Conventional and Knowledge Based Intelligent Electronic Systems. KES '97\",\"volume\":\"14 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-05-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1st International Conference on Conventional and Knowledge Based Intelligent Electronic Systems. KES '97\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/KES.1997.616859\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1st International Conference on Conventional and Knowledge Based Intelligent Electronic Systems. KES '97","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KES.1997.616859","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Representations of game situations in fuzzy oriented GO system (FOG)
The paper presents a fuzzy oriented GO system, FOG, and its representations of game situations of GO in the open game. FOG has two basic components; an elementary GO system and a fuzzy organized engine. They communicate and compensate for each other. Representations of situations are by concepts expressed by language (GO terms) and strategic rules are given by the represented concepts. These rules can grasp macroscopic game situations in GO and compensate for reasoning based on game tree search and pattern oriented knowledge.