全光学建模:一个基于图像的渲染系统

L. McMillan, G. Bishop
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引用次数: 1618

摘要

基于图像的渲染是生成实时逼真计算机图形的一种强大的新方法。它可以在没有显式几何表示的情况下提供令人信服的动画。我们使用Adelson和Bergen的“全光学函数”为基于图像的渲染范式(如变形和视图插值)提供了一个简明的问题陈述。全光函数是一个参数化函数,用于描述从空间中给定点可见的一切。提出了一种基于全视函数采样、重构、再采样的图像绘制系统。此外,我们还引入了一种新的可见曲面算法和圆柱投影的几何不变量,该不变量等价于平面投影定义的极面约束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Plenoptic modeling: an image-based rendering system
Image-based rendering is a powerful new approach for generating real-time photorealistic computer graphics. It can provide convincing animations without an explicit geometric representation. We use the "plenoptic function" of Adelson and Bergen to provide a concise problem statement for image-based rendering paradigms, such as morphing and view interpolation. The plenoptic function is a parameterized function for describing everything that is visible from a given point in space. We present an image-based rendering system based on sampling, reconstructing, and resampling the plenoptic function. In addition, we introduce a novel visible surface algorithm and a geometric invariant for cylindrical projections that is equivalent to the epipolar constraint defined for planar projections.
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