{"title":"“神话:一个冻结的故事”-实时VR的程式化效果","authors":"Ian J. Coony, Dan Lund, Michael Anderson","doi":"10.1145/3388767.3407363","DOIUrl":null,"url":null,"abstract":"With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR\",\"authors\":\"Ian J. Coony, Dan Lund, Michael Anderson\",\"doi\":\"10.1145/3388767.3407363\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.\",\"PeriodicalId\":368810,\"journal\":{\"name\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"volume\":\"55 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388767.3407363\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407363","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR
With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.