“神话:一个冻结的故事”-实时VR的程式化效果

Ian J. Coony, Dan Lund, Michael Anderson
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引用次数: 0

摘要

随着《冰雪奇缘2》在2019年夏末的收尾,一小群特效艺术家开始学习一种全新的元素创作管道,以实时技术为核心。这些艺术家能够从工作室以前的VR工作中获得经验,包括“循环”[吉普森等人,2018年]和“风筝的故事”[赖特等人,2019年]。凭借极短的时间表和神话同行的不懈支持,该团队使用新的工具调色板创建了独特的风格化艺术品,以帮助将这些设计转化为实时效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR
With “Frozen 2” wrapped in late summer 2019, a small team of effects artists set out to learn an entirely new element creation pipeline, utilizing real-time technology at its core. These artists were able to build upon experience gained from previous VR efforts at the studio including “Cycles” [Gipson et al. 2018] and “a kite’s tale” [Wright et al. 2019]. With an aggressively short schedule and the unflagging support of their Myth peers, the team created uniquely stylized artwork using a new palette of tools to help translate these designs into real-time effects.
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