交互复杂性类的博弈论分类

J. Feigenbaum, D. Koller, P. Shor
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引用次数: 47

摘要

复杂性类的博弈论特征经常被证明对理解这些类的能力和局限性很有用。一个著名的例子告诉我们,PSPACE可以用两个人的完美信息博弈来描述,其中所玩的博弈的长度是初始位置描述长度的多项式[由Chandra等人提出,参见《ACM杂志》,第28卷,第114-33页(1981)]。本文研究了博弈论与交互计算之间的联系。我们形式化了语言L的多项式可定义博弈系统的概念,它非正式地由两个任意强大的玩家P/sub 1/和P/sub 2/以及一个具有公共输入w的多项式时间裁判V组成。玩家P/sub 1/声称w/spl是in/L,玩家P/sub 2/声称w/spl是in/L;裁判的工作是判断这两种说法哪一种是正确的。一般来说,我们希望研究以下问题:改变系统的博弈论性质对多项式可定义博弈论系统可识别的语言类的影响是什么?在这种情况下,我们可以研究许多可能的博弈论性质。本文的重点是当参与者P/sub 1/和P/sub 2/有不完全信息或不完全回忆时会发生什么。我们使用多项式可定义的博弈系统来导出复杂度类NEXP和coNEXP的新特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A game-theoretic classification of interactive complexity classes
Game-theoretic characterisations of complexity classes have often proved useful in understanding the power and limitations of these classes. One well-known example tells us that PSPACE can be characterized by two-person, perfect-information games in which the length of a played game is polynomial in the length of the description of the initial position [by Chandra et al., see Journal of the ACM, vol. 28, p. 114-33 (1981)]. In this paper, we investigate the connection between game theory and interactive computation. We formalize the notion of a polynomially definable game system for the language L, which, informally, consists of two arbitrarily powerful players P/sub 1/ and P/sub 2/ and a polynomial-time referee V with a common input w. Player P/sub 1/ claims that w/spl isin/L, and player P/sub 2/ claims that w/spl isin/L; the referee's job is to decide which of these two claims is true. In general, we wish to study the following question: What is the effect of varying the system's game-theoretic properties on the class of languages recognizable by polynomially definable game systems? There are many possible game-theoretic properties that we could investigate in this context. The focus of this paper is the question of what happens when one or both of the players P/sub 1/ and P/sub 2/ have imperfect information or imperfect recall. We use polynomially definable game systems to derive new characterizations of the complexity classes NEXP and coNEXP.
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