{"title":"RIS开源软件专题讨论会","authors":"P. Figueroa","doi":"10.1109/SEARIS.2012.6231172","DOIUrl":null,"url":null,"abstract":"We organize at SEARIS a panel about the use of open source software (OSS) and in particular open source game engines for research in Realtime Interactive Systems (RIS). Panelists identified two types of researchers, application oriented and development oriented, and they agree on the importance of OSS for development oriented researchers and for the future research on RIS, so novel ideas could be built on top on existing solutions. This paper mentions some of the key ideas of this panel.","PeriodicalId":381228,"journal":{"name":"2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","volume":"283 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-03-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Panel on open source software for RIS\",\"authors\":\"P. Figueroa\",\"doi\":\"10.1109/SEARIS.2012.6231172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We organize at SEARIS a panel about the use of open source software (OSS) and in particular open source game engines for research in Realtime Interactive Systems (RIS). Panelists identified two types of researchers, application oriented and development oriented, and they agree on the importance of OSS for development oriented researchers and for the future research on RIS, so novel ideas could be built on top on existing solutions. This paper mentions some of the key ideas of this panel.\",\"PeriodicalId\":381228,\"journal\":{\"name\":\"2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)\",\"volume\":\"283 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-03-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEARIS.2012.6231172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEARIS.2012.6231172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We organize at SEARIS a panel about the use of open source software (OSS) and in particular open source game engines for research in Realtime Interactive Systems (RIS). Panelists identified two types of researchers, application oriented and development oriented, and they agree on the importance of OSS for development oriented researchers and for the future research on RIS, so novel ideas could be built on top on existing solutions. This paper mentions some of the key ideas of this panel.