生活角色技术在HCI教育中的应用

Bruno Warin, C. Kolski, Claudine Toffolon
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引用次数: 10

摘要

本文旨在介绍一种适用于交互式系统教学的新教学技术的经验报告:生活角色技术。首先,我们回顾了在一些交互系统实现过程中使用的著名的Persona技术。在这种技术中,角色代表了在将要生成的系统中交互的用户的原型。从这个角色技术中,我们定义了活角色。在实际工作的框架内,学生必须指定一个交互系统,这种“活角色”技术包括让教师扮演签约机构的代表角色,他也可能是要指定的系统的未来用户。因此,在与学生的会议中,老师必须采取符合角色所定义的用户原型的心理状态的行为。然后,我们提出了一个教学场景,该场景集成了这种活人物角色技术,并将其应用到实际工作中,其中学生必须使用统一建模语言(UML)生成交互式系统规范。通过课堂体验,我们展示了实际的工作设置为学生提供了接近专业现实的工作环境。我们评估了学生和老师之间的互动水平,以及这种教学法对一些学生行为的影响程度。最后,对本文的研究进行了展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Living persona technique applied to HCI education
This paper aims to present an experience report on a new pedagogical technique which applies to the teaching of interactive systems: the Living Persona technique. First, we review the well-known technique of Persona that is used in some processes of realization of interactive systems. In this technique, a Persona represents an archetype of the users interacting in the system to be produced. From this Persona technique, we define the Living Persona one. Within the framework of practical work students have to specify an interactive system, this technique of Living Persona consists in making the teacher play the role of a representative of the contracting authority, who is also potentially a future user of the system to be specified. As a consequence, during his meetings with the students, the teacher has to adopt a behavior in compliance with the state of mind of the users' archetype defined by the Persona. Then we present a pedagogical scenario which integrates this Living Persona technique and we apply it to a practical work in which the students must produce an interactive system specification using the Unified Modeling Language (UML). We show through a classroom experience that the practical work set up provides students with work situations close to professional realities. We evaluate the level of interactions between students and teacher and the extent to which this pedagogy influences some students behaviors. Finally, the continuation of our research is highlighted.
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